This example is similar to the previous one, but props of both the drag sources and the drop targets change every second. It demonstrates that React DnD keeps track of the changing props, and if a component receives the new props, React DnD recalculates the drag and drop state. It also shows how a custom isDragging implementation can make the drag source appear as dragged, even if the component that initiated the drag has received new props.

This dustbin accepts: glass
This dustbin accepts: food
This dustbin accepts: paper, glass, __NATIVE_URL__
This dustbin accepts: paper, __NATIVE_FILE__